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The PvP future of Guild Wars explored

Filed under: Fantasy, Guild Wars, PvP, Free-to-playOver at Massively's sister site Big Download, the PvE vs. PvP column is exploring the future of Guild Wars' Player vs. Player elements. Talking to...

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Massively's ArenaNet interview: The past, present and future of Guild Wars PvP

Filed under: Fantasy, Guild Wars, Interviews, MMO industry, PvP, Guild Wars 2, Academic Since the game's launch in April of 2005, ArenaNet's Guild Wars has set the bar a bit higher for future MMOs in...

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Guild Wars 2 devs talk crafting, PvP

Filed under: Fantasy, Interviews, New titles, News items, Guild Wars 2 The folks over at GuildWars2Guru.com have scored an impressive interview with ArenaNet Lead Developer Eric Flannum and Game...

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Guild Wars 2 level cap confirmed at 80

Filed under: Fantasy, Game mechanics, New titles, News items, Guild Wars 2 It's been a huge question for months: What will be the level cap for Guild Wars 2? Eager fans have grabbed onto every piece of...

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Flameseeker Chronicles: Guilds, grind, and Gamescom

Filed under: Fantasy, Guild Wars, Guild Wars 2, Flameseeker Chronicles Thursday evening was fairly eventful for me. Thursday is our regular Massively night in Guild Wars, so [MVOP] arrived in The Wilds...

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ArenaNet talks energy and group dynamics in Guild Wars 2

Filed under: Fantasy, Interviews, Guild Wars 2 After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new...

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ArenaNet team discusses elite skills and PvP in Guild Wars 2

Filed under: Fantasy, Interviews, Guild Wars 2 Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted...

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An ArenaNet retrospective: "We're not a video game company, we're a community...

Filed under: Fantasy, Video, Guild Wars, MMO industry, Guild Wars 2 "I don't think I've seen a studio more passionate about its work." Massively contributing editor Larry Everett made this comment...

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Guild Wars 2 developer talks combat attributes and iteration

Filed under: Fantasy, Game mechanics, Guild Wars 2 Game development isn't just about flashy class reveals and unveiling new screenshots -- the fine-tuning behind the scenes is just as important, if not...

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Guild Wars 2 video and dev blog explain legendary weapons

Filed under: Fantasy, Video, Game mechanics, New titles, News items, Guild Wars 2, Dev Diaries Want to get your hands on a legendary weapon in Guild Wars 2? Although the recipe itself is going to stay...

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Guild Wars 2's data and design in detail

Filed under: Fantasy, Events, in-game, Game mechanics, Interviews, News items, Guild Wars 2 MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other...

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Flameseeker Chronicles: The game at the end of Guild Wars 2, revisited

Filed under: Fantasy, Endgame, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles, Dungeons I tend to dislike the term "endgame" because I suspect most people have scribbled out their own definition of...

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Guild Wars 2 adjusts dynamic leveling system

Filed under: Fantasy, Game mechanics, Patches, News items, Guild Wars 2, Dev Diaries ArenaNet's Isaiah Cartwright, lead game designer on Guild Wars 2, has posted a new dev blog to address the recent...

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Guild Wars 2 to focus on improving systems, aiding small guilds

Filed under: Fantasy, Interviews, MMO industry, Guild Wars 2 Has Guild Wars 2 become overly complicated since its launch last year? This is the question that Forbes posed to ArenaNet Lead Designer...

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